
By striving for realism, all games do is draw attention to what isn’t realistic, undermining the entire point they were potentially trying to make. Which brings me to the flaw of this entire endeavour.

The Last of Us Part II (Source: Instacodez via Flickr) This damages the product as a whole, as we must spend time doing the tedious when all we want to be doing is fulfilling the fantasy of being a lootin-tootin-cowboy-shooting outlaw. Beautifully crafted (but time wasting) animations like skinning animals cannot be skipped. Arthur is forced to loot items individually. Every piece of crafted ammunition is done individually. Every plant you pick is done individually. The game is obsessed with giving the player more things to do – but these things are not fun and just waste our time. RDR2 was noted (and criticised) in many reviews as being brought down by the weight of its dedication to realism. The game is full of tedious, boring busywork that slows the player down to a snail’s pace. As Screenrant so aptly put it, “it’s annoying when it’s incorporated so explicitly in a video game.” Arthur (our protagonist) cannot run in camp.

Games which stand out as notable examples of realism superseding gameplay is Rockstar’s Red Dead Redemption 2 (RDR2) and Naughty Dog’s The Last of Us Part II (LOUP2). Sadly Skyrim over all has become consolized and many areas of gameplay and grafics have suffered for it.Fallout 4 (Source: Clinton Crumpler via Flickr) The only point I am trying to make is that the weighting system does not make any logical sence, and sadly it is based off of the emcumbrance system which did make some sence. I will defend this game agianst anyone who bashes it without good cause. The irony is that I am also a huge fan boy of the TES series. Yet in reality almost anyone can use most medevil swords due to there balance and weighting (most people will probaly cut them selves).

so how would you be able to swing a sword that weights more then your armor? And no it does not really matter how strong you are, since everyone in skyrim can use the largest weapon without consequece. you would literly tear your muscles apart. The human arm cannot deal with extreme weights at the ends (in your hands) for long periods of time, especialy while swinging them around. Would it be safe to say that humans from skyrim have the same or similar physical capabilities? If you say yes to this question then my point is valad. Its intresting to see that fan boys are countering my argument with "Because its not set in our world the same laws dont apply".
